![]() ![]() the reason for it being so difficult is the RNG mechanics which can destroy players any time. ![]() Welcome To The Game 2 is a pretty hard game and even experienced players are having trouble completing it. it is a horror puzzle game and a sequel to the original Welcome To The Game which came out in the year 2016. Abandoned Area: Owing to an incident where its staff mysteriously disappeared 10 years before the present day, the Playtime Co.Developer Reflect Studios and Publisher Reflect Studios recently released their new game titled Welcome To The Game 2. factory was abandoned and presumably just left boarded up. Once you enter it at the start of the game, it's naturally in really rough shape, with its cute, cartoony aesthetic having given way to obvious decay and evidence of plenty of chaos before that. Even if there is still electricity, some areas are in need of repairs to progress further. Poppy may have been created with actual AI, so she could have real conversations with her owner. However, given that her initial introduction is a tape where she literally says "I'm a real girl. (beat) Just like you.", it could be considered foreshadowing, and the fact that Huggy Wuggy and Mommy Long Legs, which seem to be the same as Poppy in terms of being toys brought to life, bleed when you defeat them, implying they could be organic. A discarded voice line in the files has Poppy going much deeper into what happened at the factory. She is a human being who has been turned into a doll, either by science, witchcraft, or both. It's easy to forget that Playtime Co.'s products, specifically their mascots, were once regular people until being kidnapped and made into unwilling test subjects.She is heavily implied to be the first success, and unfortunately one of many. Very apparent with Mommy Long Legs's death.After being experimented on, having their humanity taken away, and being abandoned in the factory for over a decade, it's no wonder most of them went insane. She cries out in complete agony as she's slowly pulled into a grinder after getting one of her limbs caught in it. ![]() Made even sadder when she expresses horror at the thought of being "part of him" after her death. And I Must Scream: Poppy was trapped in the case you find her in for years, with no way of escaping or calling for help.Makes you shiver thinking what awaits you in this factory that is even more deadly and horrifying that has Mommy quaking in her boots. You freeing her is the main reason she decides to help you in chapter 2. Antepiece: The very first puzzle of Chapter 2 is crossing across a short by gap using your GrabPack on a bar to swing across it.She might have gone through this even before that, as her maintenance tape has the words "LET ME GO" spelled out repeatedly in a Freeze-Frame Bonus as a bloody voicebox is being pulled out of her neck by tweezers. This small gap is very shallow and has an easy way back so you can try again if you fall down. Alliterative Name: Seems to be a theme with Playtime toys.This gives you a chance to learn the new swinging mechanic in a safe environment before the game starts requiring you to do it in more challenging or stressful scenarios. Ambiguously Evil: As the protagonist has only just met Poppy at the end of Chapter 1 and all she says is "You opened my case", it's uncertain whether she'll be the Big Bad, the Big Good, or neither.Always a Bigger Fish: Towards the end of Chapter 2, a spindly metal hand crawls out from beneath a door to collect what remains of Mommy Long Legs.You have Poppy Playtime, Boogie Bot, Candy Cat. Ambiguous Time Period: It's not clear when exactly the game takes place.Is Huggy Wuggy chasing you because it's evil? Or is it part of the security system Leith Pierre warns you about and merely taking care of an intruder? Or does it just really want to squeeze you until you pop?.really written by their missing colleagues? Was the letter that prompts the MC to return to Playtime Co.Chapter 2 does seem to be leaning towards her being the Big Good, though. ![]() was established in 1930 and stayed in business well into The '60s, with the game's namesake Poppy Playtime having come out in 1950 and the last big toy to make it to mascot status being Boogie Bot in 1993. Was presumably shut down some time after that, when the incident that made the protagonist a Sole Survivor took place. ![]()
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